#ifndef _OBJECTMANAGER_H_
#define _OBJECTMANAGER_H_

#include "Manager.h"
#include "Object.h"

#include <vector>

using namespace std;

class ObjectManager : public Manager {
public:
	ObjectManager();
	~ObjectManager();
	void Update();
	void Render();
	void addObject(Object *obj);
	void deleteObject(Object *obj);
private:
	vector<Object *> objects;
};

#endif // _OBJECTMANAGER_H_
